Pros: you work with your hobby! also fortune 500 benefits
Cons: strict, impersonal, pushing the business side falls on you.
Typical day back in 07 was giving about 5 demo games a day to youngsters, and sell about an average of 100$ in product at the register.
I learned to open up about my inner nerd, to show others why i loved a hobby and not be afraid of the resultant judgements and nerd-calling, to truly be myself and show others what i enjoyed, and get paid for it.
Management had it rough. I worked when there was great upheaval at the company, and policy changed drastically when i left. I'm a fan of the old management, and although gruff, rough, and impersonal, they did their jobs well and maintained a psudo-militaristic discipline to the hires.
Games Workshop, even to this day, retains a completely unique culture you have to experience to understand.Coworkers were all upstanding. Became my friends for years after working.
Hardest part of the job was meeting quotas for sales. Proactive work helped by leaps and bounds, but there was only so many people you could sell a starter set to throughout the week. We were the used car salesmen of the tabletop world.
Aside from that, everyone who took the game seriously enough to come into the stores and play, were GREAT people. You had your fedora wearing neck-beard occasionally, but otherwise the fact that you worked at a place that sold your favorite thing, is an unavoidable plus