Security Officer (Current Employee) – Santa Monica, CA – September 5, 2016
My primary function as Security Officer At Riot Is creating a visible deterrence For prevention of crime,customer service assist with the functions of physical and personal security and safety measures for clients and the general public, protect property from theft or damage. Other duties include access control, crowd control, list management,emergency response, searching, law, policy, and regulation enforcement.
Transcriber, gaffer, grip and PA (Former Employee) – Santa Monica – July 15, 2015
Riot Games was by far my favorite job that I have had the pleasure of obtaining. My co workers were just the best people on earth. They were super knowledgeable in their fields of expertise and really helped me feel welcomed. The management was very easy to get used to and had no problems doing the tasks they asked for. The best part of the job was going on location and filming at Blur Studios. Got to see and work hands on with a lot of professional equipment. Best company to work for and their endless amounts of cereals made each day a whole lot sweeter.
Work was easy, but little communication between the client and our office
Custom Support Agent (Former Employee) – Austin, TX – January 21, 2013
It was okay, the people were nice. We did not know what was going on many times with the game, and little communication between the Austin and LA Offices. So it was hard to give players definitive answers to their questions. Quite frustrating and stressful at times.
fun work environment
little communication, more just "beating around the bush"
Associate Producer/Intern - PC Game (Former Employee) – Culver City, CA. – July 26, 2013
I directed the way characters would move in the game. Did some level and character design as well as help outsource assets with the producer. Hardest part about the job was my personal school schedule. The easiest was creatively collaborating with the design team.
Powerhouse game developer, clinging to an outdated "start-up" mentality
Analyst (Current Employee) – Santa Monica, CA – August 29, 2014
Riot Games is second to none. Benefits and work environment are the best in the industry, but like everywhere else in game development, monetary compensation lags severely behind the enterprise software development companies. Perks like unlimited PTO, company-wide vacations and a semi-annual hack-a-thon make Riot an amazing place to work, but with meteoric growth comes problems of astronomical scale. Riot was built by entrepreneurs, and still clings to that "we're a startup company, playing loose and cowboy with the rules in order to get the product out the door" which worked in 2009 when Riot had startup numbers of employees, and players still thought that League of Legends was just another Warcraft3 mod. Now, with over 1200 employees worldwide, that procedureless, startup mentality is starting to bite Riot. Cadenced deployment, something that enterprise software and many other game companies perform without a hitch as a basic process of development, is still a rather frenetic and error-fraught process, as developers, artists and designers check content directly into the production pipeline at the eleventh hour, causing the teams responsible for deploying the latest patch worldwide no end of headache, and the appearance of reinventing the wheel every two weeks. That being said, the individual Rioters are nothing short of extraordinary. While people make mistakes all the time, there are very few who respond to problems with "that's not MY job to fix" and walk away. Sure anyone capable of checking in assets to source control should know how to do that properly, but when anmore... artist dumps new work to the beta environment on accident, they're usually the first ones to step up to help fix the issue.less
Unlimited PTO, excellent insurance of all types, great interpersonal environment
Virtually processless workflow, constantly shifting technologies, lack of communication.