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4 reviews

SCEA Employer Reviews

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Video game testing
Video Game Analyst (Current Employee), San Diego, CADecember 11, 2012
Pros: you get to play video games
Cons: you have to play video games
On a typical day at SCEA we test new and upcoming video game releases before the general public knows whats coming out.
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A good role for people with attention to detail.
Format QA TRC Tester (Former Employee), LiverpoolFebruary 21, 2014
Pros: free games
Cons: long hours, limited progression
This is generally a good company to work for. Most people in the company are from a similar background of likes and interests. It is a male dominated role, however, more women are joining the industry.
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Temporary contract with no scope for advancement.
Games Tester (Former Employee), LiverpoolDecember 17, 2012
Pros: time allowed me to see my family, interesting, additional pay for unsociable hours
Cons: unsociable hours, no advancement, unstable work flow
I was a part of the GFPQA team working toward ensuring that titles that came into the office, both Primary and Non-Primary were tested for issues or bugs and these were then input into the Europe, America or Japanese DevSuite database for developers to see / amend based on the region the title was from.

I learnt more about the processes of vetting – more... bugs within a title and the involvement of an FPQA team within the development cycle of a title. This also helped to show time and monetary constraints and attention to strict and varying deadlines.

The work force within Sony was geared toward a contractual basis so that numbers where able to be changed depending on an ever changing basis of incoming titles and developer needs.

There was a small work force employed during the night shift which would work through European titles and the occasional American and Japanese non primary titles. Because of this there was chance to work with all co workers throughout the shift and become acquainted with each.

The hardest part of the job was dealing with the constant shift with titles, as i would have to sometimes have to move from title to title daily, even multiple times within the same shift. This meant each title issue had to be entered into varying areas within the DevSuite databases and knowledge of each varying title had to be learnt as quick as possible to apply the right testing techniques.

The most enjoyable experience was finding issues that where unusual or could only be recreated in a specific fashion, which would reward testers for their patience and possibly with 'high priority' issues which would give a degree of satisfaction and enjoyment in finding and effecting the final product that would be experienced by the end users purchasing that title. – less