It was start up company so not many people in the building. job was challenging but i got great experiance out it
QA Lead/Manager (Former Employee) – Las vegas, NV – December 4, 2013
It was small start up company so there is no working hours, the goal was to complete as many games as possible with in certain period of time, usually weekly.
It was challenging role i had but i knew that before i took the job and i enjoyed all. Since it was a start up company, we didn't have that many people so everyone knows each other and worked closely to get work done. the hardest part of the job was that not knowing where the company going months or years from now. it was a bit scary and undefined.
the most enjoyable part is the people i work with and for. Great managment too.
iOS Game Developer (Current Employee) – Las Vegas, NV – January 6, 2013
To increase productivity, cubicles have been abolished to increase interaction. Nerf fights are not unheard of, usually pitting the "upstairs" crew against the "downstairs". The environment is fairly relaxed, with jeans-and-T-shirt dress code and flexible work schedule (works very well for those still taking classes). Programmer Leads can always help answer coding questions, even for projects they don't directly oversee. Beware: You may be 5 feet away from a co-worker, but don't expect to get any kind of response unless you Skype them your questions... or shoot them first with a Nerf gun to get their attention.
all team members take ownership of their code, so any questions or changes go through an expert to reduce spaghetti code.
while 95% of all interactions within the office are done via skype or google hangouts, telecommuning is not available.