Grueling overtime followed by free time in Disney perks
GAMEPLAY PROGRAMMER (Former Employee) – Salt Lake City, UT – May 28, 2016
Typical day is to start off with a Scrum meeting (Agile development practices), meeting with designers and architects to go over current and upcoming design needs. Make recommendations on feasibility of proposed features, and implement agreed upon features / gameplay.
My immediate manager was fantastic, supported us without getting in the way of development.
Hardest part was grueling overtime at times, running 6 to 7 days a week for many months at a time. This included working through holidays and other events during these overtime periods. These ended up being a yearly occurrence, usually being between a quarter to half a year long.
The most enjoyable part was when not in "crunch mode", we had very flexible time off, and free access to Disney parks, reduced discounts at other Disney facilities like Disney Aulani (Hawaii), cruises etc etc.
Coworkers were great, we had great synergy and its a real disappointment Disney decided to kill our game studio and lay everyone off.
free drinks / snacks, business perks & discounts w/ other major companies
poor work life balance for large parts of the year