I loved my near-decade teaching, developing and producing at UAT; it was a great facility with excellent equipment, super support staff and some incredible students who really stood out from the typical college-student crowd. The workload was brutal; we were expected to develop, deliver, grade and convert all our courses to online versions and were strongly discouraged from using textbooks. The focus was on "primary sources" and what I was teaching was typically so bleeding-edge that we had to create almost all the course materials by ourselves. We based the coursework on direct feedback from the game industry and technology leaders. The small size of the school and our relative autonomy from committees and oversight-minded boards allowed us to implement a new engine (for example, UDK) almost the same semester it came out, something that would have been impossible at almost any other school.
That being said, almost nothing of the value we created for the Universty ever came back to the instructors. Our salaries were frozen for years at a time, our contact hours and course loads kept going up, and our job descriptions were in constant flux. Such is life teaching for a private school.