Senior Producer (Former Employee) – San Francisco, CA – August 10, 2017
I had a great run at Zynga, so I'm honestly happy about most of my experience with the company. Working there has taught me many things and helped me grow as not only an employee but as an individual.
You can honestly form your career here if you're at the right place and the right time. But if you've got a bad manager, that changes everything. Many of the managers at Zynga are pretty inept and only got to where they are because they joined the company early. I think, if you can avoid or endure the poor top-level management at the company, you would do well and gain a lot from Zynga
Quality Engineer II (Former Employee) – San Francisco, CA – July 10, 2017
Zynga is the king of beating a dead horse and then blaming the stick for not going fast enough. There is precisely zero attention paid to all of the terrible choices made when designing a game, so they just keep getting made again. Zynga is fantastic at getting a short-term return, but has proven consistently blind to the long-term effects of that work.
As for the day to day, there is so much time wasted scrambling to get things done that they always have to be done at least twice, because something will inevitably get missed and need to be fixed. Deadlines are short and work volume is completely unreasonable, so the overtime is absolutely constant. This isn't the worst thing if you are hourly and don't have anything better to do, but if you're salaried, or have a family, then it is just constant stress as you try to dig yourself out from under the pile of work that you're doing for not nearly enough money.
Basically, if you want to see the corpse of the company that made you hate facebook games as it shambles through a hollow parody of game development never quite realizing that it died five years ago, then give Zynga a try.
Easy experience for a real job, a primer on what not to do as a business
Art Director & Visual Designer (Former Employee) – New York, NY – June 20, 2017
Upper management has a lot to learn. History of the company proves that. But in my day to day, this was the best job I've ever had. Great people, fun work and environment, free food, swag, gym, kitchen, game room, dogs! etc. It all ended as fast as it began. But it was fun while it lasted.
Principal Artist, Art Director (Former Employee) – San Francisco, CA – April 5, 2017
I've worked for a variety of game developers over the last 20 years, from small, indie studios to one of the biggest names in video games. And Zynga, for all of it's issues, was still the best place I've ever worked at as far as work environment, compensation, and perks.
Sr Commercial Contracts and Corporate Paralegal (Current Employee) – San Francisco, CA – March 31, 2017
Zynga has a great workplace environment. It can be fast paced and unique, which makes it a great place to learn new things. I find that most co-workers are very collaborative. I have been able to expand my skills and talents in a supportive environment.
Assistant Chef (Former Employee) – San Francisco, CA – March 13, 2017
Walking in to the kitchen everyone would always be in a great mood, lots of energy passion on to you. Work would go by really fast while talking to co workers. I never had to lift anything to heavy and my manager never asked for too much and he was super understanding at the work place.
Product Manager (Current Employee) – San Francisco, CA – January 29, 2017
A lot to do, ambitious goals, wall street pressure. You work with very smart people, at lightning speed to build fun products for millions of users. Your job is impactful and awesome, but you better be ready to work hard!
Associate Software Engineer (Former Employee) – IN – January 23, 2017
Great place to work. Right mix of fun and work. I realized, how wonderful it can be if we are working for a gaming company. But, the stock prices are dropping which might affect the company in the future.
Game Designer (Current Employee) – Camarillo, CA – January 9, 2017
Different studios have different cultures. It is overall a friendly environment. It seems like that the HQ is doing lots of work to help employees grow and reward them. However, it is executed very differently in different locations.
Head Baker (Former Employee) – San Francisco, CA – October 6, 2016
My work schedule was Monday-Friday, 5:00am- 1:30pm. I had one 15 minute break and one 30 minute lunch everday. I had a team of 3 bakers, including me. We made 150-200 pieces of dessert for lunch and 100 pieces of desserts for afternoon snack every day. I had a great relationship with everyone on my team, so it made it enjoyable to come in every day.
Relaxing & fun environment, with unbelievable perks.
Unity Animator Intern (Former Employee) – San Francisco, CA – April 21, 2016
Day 2 day: Created texture sheets in Photoshop and geometry(complex planes) in Maya, animated geometry and particles in Unity.
What I learned: Learned Mobile pipeline for mobile games. Learned animation tools for efficiency in Photoshop / Maya / Unity Learned whats to be expected for an animator in the mobile gaming industry.
Management: Management was amazing. They had several meetings a day/week to discuss everything from art fixes to schedules to company wide events. Anything I needed, they could help, or at least know which way to direct me.
Hardest part: Integration of assets and functionality of assets into the game engine
Most enjoyable: I loved everything about this Internship.
Free - Coffee, Breakfast, Lunch and Dinner, plus snacks
Free - Coffee, Breakfast, Lunch and Dinner, plus snacks
Very active place to work, business never misses a beat
QA Engineer I (Current Employee) – San Francisco, CA – February 1, 2016
A typical day at work begins with reviewing the health of our game, and any user complaints within the last 24 hours, go over schedule, and important upcoming dates. We prioritize and begin our day. The hardest part is when we have a major user facing issue a long with a tight schedule, it makes it hard to keep track of everything in flight. The most enjoyable part of working at Zynga is seeing users on my commute happily playing our games.
Product Manager, New Studio Liaison, QA Lead (Former Employee) – San Francisco – March 4, 2015
Having seen the company grow from a tiny 1 room start-up to a big international corporation, I would say that I got to experience every aspect and facet of the tech world. From development to product launch, from traveling to learning, it was better than any 4 year university.