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What are the top 3 traits or skills every unigraphics designer must have to excel?

Can you suggest any tips or insights to develop your unigraphics designer expertise?

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Doc in Galesburg, North Dakota

58 months ago

Don't create dumb models
master model 1 solid only
assemblie models fully mated.

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Linc in Cincinnati, Ohio

30 months ago

I believe that the most importatnt skill that a UG designer must master is sketcher as it applies to concurrent engineering. Never use auto constraint.

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Jason Misztal in Spartanburg, South Carolina

28 months ago

Hi,

I'm a long time UG NX user & Linc from Cinci is right abotu sketcher. If you can master sketcher, you are likely to be able to be profecient with other features within UG. However & perhpas, because I've been using sketcher for a while, I personally don't think sketcher is that hard to use. The objective, just like mating in assemblies is to at least have 3 constraints (there are expections for less).

3 Features to "master"
* Sketcher
* Mating in Assemblies
* Drafting

All this should be designed with Master Model and Design Intent principles in mind.

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