Gameplay Programmers/Developers
Sifteo, Inc. - San Francisco, CA

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Sifteo is seeking contract gameplay programmers for 2013 (and possibly beyond). We are looking for someone who has proven expertise in building gameplay systems and tools, works well with designers and artists, is passionate about games, and is excited about building quality games and user experiences for our innovative platform. If you ’ve admired what we do but aren ’t looking to commit to a longterm position, this could be a perfect opportunity to be involved in crafting the future of gaming! Our team is fun, smart, and relentless.

So are you. You ’ll learn a lot about design and a lot about some pretty cutting edge software technology. You ’ll be working with a small team to build a game or other user-facing application for our Sifteo cubes (wireless blocks with full color screens that interact with each other and respond to motion to unleash a whole new world of play). The technology was spun out of the MIT Media Lab and has been featured on the Science and Discovery channels, presented at the TED conference, and showcased by The New York Times (David Pogue review), Time Magazine, CNN, Wired, Engadget and more.

Adults love it! And kids love it, big time! For more information about our product, see What we ’re looking for: 3+ years of professional experience as a gameplay programmer BS or equivalent in computer science or a related field mastery of multiple programming languages, including: C/C++, C#, Python, etc.

(C/C++ especially) comfortable working in a fast paced, start-up environment in a small team pro-active, detailed, communicative and organized – you take pride in your work good taste, culturally savvy, loves games can tell when a mechanic isn ’t quite right, a color is off, a response time is weird: and you get in there and fix it excited about Sifteo cubes, and ready to work hard with us Bay Area preferred, but remote is fine too – you ’ll probably be about 50%-100% time on the game during your contract, depending on factors like your own speed, scope, and project calendar Responsibilities: implement games based on direction from game designers pro-actively identify broken mechanics and suggest improvements to overall game design collaborate as needed with product development team and staff gameplay programmers to expand the SDK and tools ensure quality in your game by building unit and system tests debug patiently, document efficiently, refactor smartly, and iterate, iterate, iterate Bonus points for: experience with web development experience with embedded systems programming