Game Artist
Lumos Labs - San Francisco, CA

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When’s the last time you worked on a game you felt actually made a positive impact on someone? Or worked with a team of people who collectively wanted to do the same thing - on a game that was actually fun?


You’re visually intelligent, talented and concise.

You straddle the lines between illustrator/designer/motion artist.

You can offer inspired visual solutions that help voice our brand.

You like to be involved in a variety of things at a variety of stages on a variety of devices.

You can listen just as well as you can offer constructive criticism.

You want a job that’s about more than just collecting a paycheck.


Be working closely to people who want to collaborate. Namely the rest of the creative team and developers.

See a game from conception through production. Even squashing a few bugs, when the time comes.

Need to design with the user in mind first and foremost.

Create assets for both our web and mobile platforms


At least 4 years of experience working on small games for mobile and the web.

An inspired portfolio with samples of of vector illustrations, clean visual design, motion design, and an intelligent approach to using them.

An expert knowledge of Adobe Flash and Photoshop. Illustrator is great too.

We want you for your savvy. We want you for your optimism. We want you for your brains.