Major Camp Lead Teacher
ESF Camps - Haverford, PA

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Our Major Camp team consists of specialized professionals in education, art, industry, science, medicine, and law. The Lead Teacher is dedicated to teach the knowledge and key methods of each major to propel campers to solve thought-provoking questions, work collaboratively in teams, and to develop a final project. Also, a Lead Teacher will have the unique opportunity to lead or assist in teaching the minors in Major Camp.

Position Objective/Purpose:
We are seeking motivated team members who believe deeply in the organization’s mission and who display a record of achievement in effective supervision & management of youth, have expertise in content-specific majors and minors, building positive relationships and ensuring the safety and well-being of people of all ages.

Position Scope Factors:
Below are the MAJOR offerings for the summer of 2013. Job requirements as they specifically apply to the Majors below can be found at the end of this document.

MAJOR #1: Fashion Design and Merchandising

The Ultimate Goal: Campers will develop a fashion line and create a merchandising plan that will be presented to fashion industry representatives.

Campers will discover their inner “fashion-ista” as they explore the world of Fashion Design and Merchandising! They will unleash their creative talents and unique style sense, as they create designs for high-tech sports apparel, glamorous formal wear, versatile handbags and accessories, or an adorable children’s line! With experienced designers as their inspiration, campers will develop prototypes of their design ideas while learning many aspects of the fashion design including color theory, drawing techniques, pattern creation, textile and fabric design, and more. Campers will also explore other areas of the Fashion Industry such as current and past fashion trends, developing an effective brand, and creating a marketing strategy to expose their extraordinary one-of-a kind creations to the real-world!

MAJOR #2: Industrial Design and Product Innovation

The Ultimate Goal: Campers will take their team’s design solution from idea to prototype and present it to a panel of industry representatives.

Campers will embark on a design adventure and explore real-life problems that can be solved through creative design and innovative thinking. Have you ever thought of an awesome invention that would make life easier? Campers will become a creative force on their team and devise a design solution for their “client’s” specific need. Campers will explore a broad range of ideas as they develop and refine their prototypes in order to meet the needs of their end-user and the capabilities of their manufacturer. Whether they are creating an ergonomic piece of furniture, a new type of kitchen appliance, or a sleek new automobile design, campers will experience the design process first-hand and learn what it takes to design, build, produce and package products that we use every day.

MAJOR #3: Sports Business and Entrepreneurship

The Ultimate Goal: Campers will create their own sports franchise or business, or pitch a new idea to an existing pro team or organization, and present their project to a panel of experts.

There’s a whole team of people working behind the scenes of every pro sports game, and endless possibilities to get involved in the sports world, even if you’re not a professional athlete. When you join this team, you will discover opportunities in sports marketing, franchise management and other sports-related businesses through interaction with special guests and exciting field trips to major sports organizations like the Philadelphia Phillies and the Philadelphia Union pro soccer team.

MAJOR #4: CSI Forensics

The Ultimate Goal: Armed with their crime scene kit, campers will analyze a sophisticated crime scene and present their evidence in a simulated courtroom where professional Crime Scene Investigators will judge their conclusions.

Campers will immerse themselves in hands-on forensic science, as they are challenged with the task of unraveling complicated clues at a mock crime scene investigation. As part of an investigatory team, campers will learn about the process for the collection and preservation of evidence, crime scene reconstruction, fingerprinting techniques, forensic photography, splatter analysis and more! Campers will also learn how write and maintain detailed reports, interview witnesses, and prepare evidence for a mock trial. With their team, campers will also explore forensic technology and criminal justice practices as they go behind the scenes of an actual crime lab with real professional forensic scientists and crime scene investigators.

MAJOR #5: Animal Advocates: Discover the World of Primates

The Ultimate Goal: Campers will develop a positive advocacy campaign or conservation action plan designed to protect and preserve Orangutans.

Campers will learn how to protect and preserve threatened and endangered animals that share our world as they become a positive wildlife animal advocate for change! With their team, they will become part of a conservation initiative to save the Orangutans. Among the largest of all living primates, these magnificent animals are amidst the most endangered! Campers will learn about the growing threats and most pressing issues facing them today, and discover how they can help save these amazing apes from extinction. The experience will be highlighted by a trip to the Philadelphia Zoo where campers will work with Zoo educators, be exposed to their expert resources, and be inspired by their resident primates and other animal species!

MAJOR #6: Community Outreach: Making a Difference!

The Ultimate Goal: Campers will create a unique and authentic service experience that addresses a need in society, and present it to a panel of community leaders. (Note: Campers will earn community service hours.)

Giving of oneself to help others in need is one of the most powerful and important things we can do to contribute to a healthy society. Every person has the power to be an agent of change and make a difference. By meeting leaders of community projects and learning about incredible local programs (maybe closer to home than you realize!), campers will see first-hand how even small initiatives can have a huge impact.

Major Camp runs for 1-2 weeks and is featured at
3 different locations. As a Lead Teacher, you will be working at one site exclusively.
Haverford, PA
At The Haverford School
Lawrenceville, NJ
At The Lawrenceville School
Moorestown, NJ
At Moorestown Friends School

Essential Job Responsibilities:
Inspire campers to think creatively, critically, and innovatively
Immerse campers in a MAJOR of their choice through hands‐on, authentic learning experiences with exposure to “real world" experts, special guests, and field trips
Lead or assist in teaching weekly workshops
Other responsibilities as assigned
Empower campers to explore the world around them and solve real‐life, practical issues that engage their hearts and minds
Impart your knowledge and expertise as an instructor, resource and guide while campers navigate the scope of the 1- 3 week MAJOR curricula
Lead campers in the learning process through the use of21st Century skills such as: INNOVATION, CREATIVITY, COMMUNICATION, CRITICAL THINKING, PROBLEM‐SOLVING, ETHICAL DECISION MAKING, COLLABORATION, TEAMWORK, TIME MANAGEMENT, EMPATHY, and LEADERSHIP
Guide campers as they prepare for their ultimate group project: Advocating for an initiative or campaign, on a local or global level, designed to protect and preserve animal species and their habitats
Organize and prepare daily lessons plans
Participate in exciting field trips
Create an environment where every camper views him/herself as a vital and critical part of a team
Develop “hands-on” approaches where campers can grow and experience their Majors first hand
Use effective classroom management skills to lead the activity and effectively create a fun environment where everyone feels included
Work effectively with fellow Team members and collaborate on daily responsibilities
Complete assigned paperwork
Serve as a positive role model to campers
Follow the ESF Code and maintain the ESF Look at all times
Exhibit ESF Core Values at all times and to adhere to all company policies
Have fun

Position Competencies for Success:
Understand and support the mission of the organization
The ability to work effectively with others in all levels of the organization in a professional manner
Positive attitude
Commitment to the growth and development of youth
Commitment to producing consistent, high-quality work
Excellent judgment, ability to identify problems and works quickly to find solutions
Patient, caring and creative
Flexible, adaptive and a Team player
Desire to make a difference in the life of a child

Experience Requirements:
Minimum of five years of post graduate classroom teaching experience or comparable experience
Knowledge of the subject area in which you will be teaching
Previous experience working with children, examples include but are not limited to; babysitting, academic/athletic tutoring, camp counselor, youth volunteer, classroom assistant, religious education teacher

Certification Requirements:
Teaching certification (preferred)

Education Requirements:
Bachelor’s degree

Other Skill Requirements:
Outstanding communication skills which include the ability to use clear, concise and grammatically correct written and oral language in all aspects of professional interaction with campers, their families, peers, leadership team and the larger community

Reporting Relationships:
Reports directly to and takes direction from Senior Camp Director and Site Directors.

Working Conditions and Physical Requirements:
Ability to push/pull, lift and carry a minimum of 35lbs
Endurance to work outside and on your feet for 6-8 hours per day
Ability to respond to emergency situations which may require running (up to 1 mile in some cases) and climbing stairs.
Good physical condition which enables candidate to execute all responsibilities associated with this position
ESF, Inc. is an Equal Opportunity/Affirmative Action Employer. All candidates who meet the qualifications are encouraged to apply!

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About this company
ESF (which stands for Education, Sports, and Fun) has been a pioneering force in summer day camps since its humble beginnings in 1982 by...