Sledgehammer Games, developers of Call of Duty MW3, is hiring!
Sledgehammer Games was founded with a singular goal: Achieve Excellence. We have a state of the art facility, an industry leading development team, and a studio culture built to promote and support world class game developers. We are actively recruiting top talent for our Call of Duty development team. If you are passionate and driven to do your best work, and have a desire to work on the most successful FPS franchise in the history of video games, please apply online.
Come take a closer look at our studio, our culture, and some of the worldwide press for our latest game, Modern Warfare 3, at http://www.linkedin.com/company/sledgehammer-games/careers.
The primary responsibility of the rendering engineer at Sledgehammer is to be responsible for developing rendering subsystems for multiple console platforms. The Rendering Engineer will be responsible for executing on rendering features meeting the game’s artistic vision. The Rendering Engineer will be working hand-in-hand with our Rendering Lead Engineer, and artists. Qualified candidates need to be a self-starter, able to operate in a highly dynamic environment, and have concise execution during times of high stress. This is a great opportunity for someone who has a solid technical background, a passion for the gaming industry and enjoys working with a powerful engineering team. This position reports into the Engineering Project Manager and will interact directly with all disciplines of the development team. Architect, refactor and maintain rendering pipelines and features.
Design, write, debug and refine rendering systems, features, tools and infrastructure as needed.
Work with other rendering engineers in developing the games “look”
Contribute extensively to the core engine
3+ years rendering programming experience
Contributed extensively to the development of two or more shipped games, PC or console.
Experience with SPU utilization for rendering performance
Proficient with 3D math including linear algebra (vector math, matrices)
Proficient in lighting, fx, post processing, shaders
Demonstrated proficiency in and knowledge of C/C++, data structures, performance, and multi-threaded programming techniques.
Profile and performance tuning of rendering code, including experience with PIX & GPAD
Knowledge of common data structures and algorithmic solutions.
Thorough knowledge of software design practices including modular architecture, event-driven architecture, and software design patterns.
Ability to quickly understand and work with internal and externally developed code.
University-level degree in Computer Science or related field.
A strong passion for video games of many kinds.
Experience with computer game technologies including: Camera systems, AI programming, physics, 3D programming, animation, collision detection.
Demonstrated ability to write clean, readable, portable, reliable, and optimized code on current-gen consoles.
Contributed extensively to the development of at least three shipped console games.
United States-California-Foster City