Our senior Environment Artist conceptualizes, models, textures and lights run-time game environments, helping define the aesthetic, creative and technical quality standards for the project on current and future generation hardware.
•Work closely with the environment lead and concept team to model characters and hard surface accessories based on concept art and photographic reference.
•Work closely with our look-development team to create and apply textures and materials with aesthetic appreciation for real-world references, run-time lighting and story driven aesthetics.
•Work within the game engine to preview, iterate, optimize and polish game models to a quality bar and visual direction as set by the Art Director.
•Work closely with the design leads and environment technical directors to help define modeling standards for layout, set dressing and lighting, within performance budgets and other run-time requirements.
•Help set quality standard across the team. Work with more junior level artists and off-site developers creating and aiding direction and feedback.
•Become familiar with new tools, software, data, and other related technology. Feed into and help drive new technology investments and pipeline improvements.
A portfolio or Reel demonstrating
•Exceptional examples in set design, production design and/or architecture.
•Strong aesthetic appreciation for composition, proportion, light, lighting and color.
•3D sculpting and modeling abilities interpreting 2D concept.
•Strong paint skills, multi-layered materials and effective texture layout.
•Clear examples of how to emulate real-world materials in CG whilst considering hardware performance.
•Mesh geometry constructed for a real-time engine, built with an understanding of level layout, lighting and reuse whilst respecting run-time performance.
•Examples of additional relevent techniques a bonus (Including LOD models, organic matter, set dressing, vehicles and environmental animation).
•Advanced abilities in Maya, Z-Brush or Mud Box and Photoshop. Knowledge of Mari a bonus. Unreal experience preferred.
•Demonstrated ability to work with a high degree of self-direction and balance multiple tasks at once.
•Excellent organizational, communication and interpersonal skills. Good underderstanding of the critiqing process and how to motivate others.
•Demonstrates commitment to creative collaboration in a time-sensitive environment.
•Will be helping drive aspects of the teams’ development process, including stand-ups, meetings, critiques and reviews.
•Self motivation and a passion for the games industry essential.
•Must be adaptive and willing to learn new processes and technical skills with an appreciation for mentoring and teaching others.
•Work collaboratively with all other disciplines to ensure artwork meets all cross-disciplinary requirements and tasks are scheduled correctly.
•MFA or equivalent experience required.
•Three or more titles shipped titles and six years of professional experience working in video games, film, feature animation, or other related field.