Supports the production pipeline used by artists/animators, and ensures that the art/animation team has all of the relevant tools and workflows they need to operate at peak efficiency. Follows direction from art/animation team on an optimal CG look, and ensures that all art content in the game is being built to withstand performance and memory requirements.
Responsibilities for this position include:
⢠Working with MEL/Python scripts to automate the character animation process
⢠Working with 3rd party software for viewing and effecting Maya animations in the game engine (i.e. Unreal)
⢠Assisting with dynamics and in-game physics
⢠Designing and implementing efficient character/weapon/vehicle rigs for the project
⢠Maintaining error-proof skinning data on character library
⢠Tasks include: Technical animation, tool development, skinning of characters and rigging of characters.
⢠Degree in Computer Science, Graphic Art or a related field.
⢠5+ years experience in Computer Graphics.
⢠3+ years experience on console game development.
⢠Computer Programming/Scripting experience (e.g. C++, MEL, Python, Etcâ¦).
⢠Strong knowledge of Maya 8+
⢠Knowledge of MEL/Python scripting
⢠Excellent organizational, communication, and interpersonal skills
Demo Reel Requirements:
⢠Demonstrates tools and a concise and practical character rig
⢠Show in-game or movie footage of that rig
⢠Additional background in Film or TV VFX is a plus.
⢠Experience in UI design for artists/animators.
CreativeHeads.net - 13 months ago
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