Senior Technical Animator / Senior Rigger
Activision / Infinity Ward - Encino, CA
Supports the production pipeline used by artists/animators, and ensures that the art/animation team has all of the relevant tools and workflows they need to operate at peak efficiency. Follows direction from art/animation team on an optimal CG look, and ensures that all art content in the game is being built to withstand performance and memory requirements.

Responsibilities for this position include:
• Working with MEL/Python scripts to automate the character animation process
• Working with 3rd party software for viewing and effecting Maya animations in the game engine (i.e. Unreal)
• Assisting with dynamics and in-game physics
• Designing and implementing efficient character/weapon/vehicle rigs for the project
• Maintaining error-proof skinning data on character library
• Tasks include: Technical animation, tool development, skinning of characters and rigging of characters.

• Degree in Computer Science, Graphic Art or a related field.
• 5+ years experience in Computer Graphics.
• 3+ years experience on console game development.
• Computer Programming/Scripting experience (e.g. C++, MEL, Python, Etc…).
• Strong knowledge of Maya 8+
• Knowledge of MEL/Python scripting
• Excellent organizational, communication, and interpersonal skills

Demo Reel Requirements:
• Demonstrates tools and a concise and practical character rig
• Show in-game or movie footage of that rig

• Additional background in Film or TV VFX is a plus.
• Experience in UI design for artists/animators.

CreativeHeads.net - 13 months ago - save job - block