Supports the production pipeline used by artists/animators, and ensures that the art/animation team has all of the relevant tools and workflows they need to operate at peak efficiency. Follows direction from art/animation team on an optimal CG look, and ensures that all art content in the game is being built to withstand performance and memory requirements.
Responsibilities for this position include:
Working with MEL/Python scripts to automate the character animation process
Working with 3rd party software for viewing and effecting Maya animations in the game engine (i.e. Unreal)
Assisting with dynamics and in-game physics
Designing and implementing efficient character/weapon/vehicle rigs for the project
Maintaining error-proof skinning data on character library
Tasks include: Technical animation, tool development, skinning of characters and rigging of characters
Degree in Computer Science, Graphic Art or a related field
5+ years experience in Computer Graphics
3+ years experience on console game development
Computer Programming/Scripting experience (e.g. C++, MEL, Python, Etc...)
Strong knowledge of Maya 8+
Knowledge of MEL/Python scripting
Excellent organizational, communication, and interpersonal skills
Additional background in Film or TV VFX is a plus
Experience in UI design for artists/animators
Demo Reel Requirements:
Demonstrates tools and a concise and practical character rig
Show in-game or movie footage of that rig
This job listing originated on Gamasutra.com, the game industry's leader.
Gamasutra - 13 months ago
When it comes to making cool video games, Activision Blizzard aims to be sub-zero. The #2 global video game publisher (#1 in consoles and ha...