Technical Artist
Rumble Entertainment - Redwood City, CA

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Job Responsibilities

Lead the development and refinement of the art content pipeline for all disciplines with an eye toward balancing budget, time and quality constraints

Create tools & scripts that support art creation efforts

Integrate 3D and 2D assets (UI, characters, animation, textures, environments) from multiple sources into a Flash 11 and mobile pipeline

Collaborate and communicate with art and engineering leadership to develop and improve workflow

Proactively optimize and improve game performance, while simultaneously pushing in-game art quality

Work with dynamic teams of artists and engineers, both in-house and external

Work with talented individuals across disciplines (art, engineering and design) to bring the game’s visual design to life

Identify, communicate and mitigate art pipeline risks

Experience & Skills

3+ years of experience in game development using Maya, 3DS Max or equivalent

Expert in 3D game character rigging

Experience with VFX pipelines

Strong understanding of 3D hardware and its impact to art production

Able to document and teach game art production techniques

Able to work well with a team in a fast-paced, cross-discipline, and iterative setting

Additional Requirements

Passion for social, browser and mobile games

Proactive problem solving skills

Desire to work on a small team

Desire to both lead and get hands-on

Collaborative approach to working with teams

Strong references

Pluses

Experience with Flash and Actionscript

Strong scripting skills

Shader programming experience

3D character animation skills

Experienced working on and playing RPGs, strategy and action games

  • All submissions must include a portfolio link.

Rumble Entertainment - 16 months ago - save job - block
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About this company
Rumble was founded in 2011 with a mission to create the most engaging and fulfilling online game experiences on the planet. All of our games...