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ContractSoftware Engineer / 163211
Contract Location: Santa Clara, CA
Contract Duration: up to 18 months
Remote Position: NO
Project Description: Develop functional, performance and power tools used for Graphics Compiler development and testing
Working closely with software development team to understand the requirement and development methodology
Providing innovative tool designs and/or solutions to enhance efficiency of Graphics Compiler development and testing
Implementing efficiency software tools and add to our automated testing infrastructure
Necessary Skills :
C/C++ programming experience
Experience in Windows and Linux
Background in 3D graphics
Knowledge of 3D High Level Shader Languages; HLSL / GLSL
Additional Skills Desired, but not required: Graphics Driver Development experience; knowledge of Shader Compilers
HOW TO APPLY: If you are qualified and interested, please reference the contract title AND location AND send your resume in WORD format directly to email@example.com I will get back to you if I feel you could be a match for this position.