Cares more about the bottom line than it's games or employees.
The creative teams I worked with at Glu were some of the most talented in the industry. I was constantly amazed at the quality of work they put out.
Sadly, the upper management preferred to simply copy other games rather than take any risks. On top of that, the budget was constantly strangled, making it harder to bring in talent to create the very games the company relied on. I saw several employees quit after simply burning out, and these were people who LOVED making games.
At the cost of one Executive Producer, the company could have hired two designers, artists... people who, you know, make games.
Instead the company became increasingly top heavy and bloated, rather than the small, competitive, game studio it could have been.
Work location and office size were constantly cramped in San Francisco. Noise was a constant distraction with no cube walls. Complaints were often ignored by executives who didn't really seem to care, because they all had offices.
Towards the end, entire departments were being forced to fit into tiny conference rooms due to short sighted planning.
Free train pass. Benefits were okay. Stable income.
Terrible office. Execs did not listen to anyone. Bottom line trumps workplace happiness.