Scientific Games is a company that is too big to succeed.
Software Engineer (Current Employee) – Chicago, IL – November 12, 2017
SG is structured as a behemoth company that buys all smaller competitors that it can, and those companies tend to lose the spark that made them once attractive to buy.
On a positive note, the work life balance is a strong suit of SG. Since there is always more to do (dozens of games are released a year after all), there is never really a bottleneck or "crunch time". You can work only 40 hours a week and turn your brain off when you go home, which is great.
Unfortunately, the root of the company's problems is that all the large-scale decisions are really politically driven. They can get away with making bad games because of the sheer number of games on the roster, so going above and beyond as a game developer really means nothing. The reason the company exists is so the high level management staff has an excuse to be employed, live wherever they want, and rack up as much money as possible before leaving after a handful of years.
Bad management, mindless work